;;; CHICKEN Invaders bm2005-sep-03
 ;;; Catch the eggs in your basket
 ;;; usage: csi invader.scm
 ;;; 
 ;;; I am trying to understand continuations.. but still not sure!
 ;;; Author: bobmc@bobmc.net            License: GPL

 (use ncurses )

 (define STARTX 5)
 (define STARTY 3)
 (define ENDX 25)
 (define ENDY 14)
 (define ROW-BASKET 15)
 (define *ypos* (+ STARTY 2))
 (define *xpos* STARTX)
 (define CHICK1 15)
 (define *done* 0)
 (define *last-key* 0)


 ;;; main loop of the game:- 
 ;;;   cc-play -> cc-drop-eggs -> cc-basket-steps -> cc-play
 ;;; called from main once, otherwise called from cc-basket-steps
 (define (cc-play do-other-stuff)
   (refresh)
   (update-key)
   (call/cc cc-drop-eggs))


 (define (cc-drop-eggs do-other-stuff)
   (mvaddstr  (- *ypos* 1)   CHICK1 "   ")
   (mvaddstr     *ypos*      CHICK1 " 0 ")
   (mvaddstr  (+ *ypos* 1)   CHICK1 "   ")
   (set! *ypos* (move-egg *ypos*))
   (call/cc cc-basket-steps))

 ;;; update the egg-catching basket
 ;;; the loop here apparently gets aborted and restarted after call/cc
 (define (cc-basket-steps do-other-stuff)
   (let loop () 
     (when ( = *last-key* KEY_RIGHT)
	   ( set! *last-key* 0)
	   ( set! *xpos* ( + *xpos* 1))
	   ( set! *xpos* ( min *xpos* ENDX))
	   )
     (when ( = *last-key* KEY_LEFT)
	   ( set! *last-key* 0)
	   ( set! *xpos* ( - *xpos* 1))
	   ( set! *xpos* ( max *xpos* STARTX))
	   )
     (mvaddstr  ROW-BASKET *xpos* " \\__/ ")
     (call/cc cc-play )
     (loop)))

 ;;;; look for F1, left-arrow, right-arrow
 (define ( update-key )

   (set! *last-key* ( char->integer (getch)))
   (when (= *last-key* (KEY_F 1) )
	 (endwin)			; press F1 to exit
	 (exit)))

 ;;; update egg dropping, keep in bounds
 (define (move-egg y)
   (if ( > y ENDY )
       STARTY
       (+ y 1 )))

 ;;; initialize ncurses, start running ;;;  
 (define (main)
   (initscr)
   (cbreak)
   (raw)
   (noecho)
   (keypad (stdscr) #t)
   (halfdelay 1)
   (curs_set 0)
   (set! *last-key* KEY_RIGHT)
   (mvaddstr  ROW-BASKET *xpos* " \\__/ ")
   (mvaddstr  1  15 "(_)>  (_)>")
   (refresh)
   (cc-play 0)
   (endwin) )

 (main)
 (exit)

What use are the call/cc statements in this program? It should work exactly the same (or even better, because of less wasted resources) if they were just replaced by normal calls. -- murphy